
Matrix Aran
Legio Immortalis
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Posted - 2006.12.12 12:38:00 -
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Edited by: Matrix Aran on 12/12/2006 12:41:01
Originally by: Vetur I've been saying it in-game, and yes, I'm sure people are sick of hearing me whining on. It's heretical flame-bait, too, so I know I deserve what I'm bound to get here. But...
We've all been impressed with EVE's ever-increasing peak concurrent user figure. The MMO world has been rocked at the stunning achievement, I'm sure. Everquest and World of Warcraft can only look on in awe.
But seriously, CCP, isn't it time you rested on your laurels now? You've made your point: you've managed to get more people online on a single server than any other game ever. By a long, long way, too. Your record's safe for a while, no doubt - and even when and if it's broken, you still got there first. But - and maybe this is just my impression as someone who doesn't understand the technicalities behind the whole thing - I get the distinct impression Tranquility's starting to creak under the strain. Traffic control queues, from what I can gather, are a symptom of this. And because of the node setup the queues don't even make logical sense: more than once I've been held for five or ten minutes to access systems that proved to have a tiny handful of pilots in them. There's chaos in Jita - every other line in the Help channel seems to be making that point - and numerous other systems are becoming nightmares to navigate. But of course we all know about these issues.
I realise I'm uneducated on this; I'm not even what you'd call a 'hardcore' player - so I'm quite prepared to accept that I just don't know what I'm talking about. But really, is there a reason why the game can't and shouldn't be sharded at this point? I've been playing casually for a good few years now, and the game and its economy worked perfectly well a year ago when we had half the PCU level. So is there something to be gained - something tangible - from continuing to insist on remaining on a single server?
You sir have just steped on the bigest forum landmine ever in Eve. Never ever speak of sharding this lovely game, or we shalt chop your ********* off. Lets take this for example: In eve BoB destroys the first titan in its history. If there were multiple shards this event would mean diddly squat because it just means some alliance on "that other shard" kill some big ship. It loses its impact on the whole comunity and the effect gets worse the more shards you add.
Technicaly there is not a forseeable limit to a single shard. The game today with 33K peak users is running about as well back when 5K users was a record. The reason is simple: Eve effectively is already sharded. Seeing as different solar systems rest on different server nodes, efectivly the server is segmented, but under normal conditions you never notice this. As more and more players join the game, the eve devs add more hardware to create more individual nodes. ----
Originally by: Oveur on rigs Sure, np, it's only like ... the 6th time I say this here 
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